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BuildingGarrisonedSound
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Flag: | BuildingGarrisonedSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual |
This specifies the sound to make when a structure with CanBeOccupied=yes set is garrisoned and can be any sound as defined in the SOUND.INI file.
Note
- Luckily, Westwood didn't create the LeaveBuildingGarrisonedSound tag, otherwise when InfantryTypes left the building, there would have been a designated sound. And can only use one voice throughout the game like a tag CloakSound.