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CloakSound

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CloakSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: sounds)
Applicable to: AudioVisual, TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes(Ares Only)



The sound effect when designated technos enter stealth mode.

Notes

For Red Alert even without this tag But when the unit receives the effect Cloakable=yes It always makes a sound. When the Cloaking effect is activated (Testid123 suspect it's a hardcoded sound).

Since the underwater state in Red Alert 2 also utilizes stealth logic for implementation, it is used for the submerging sound effects of underwater units in Red Alert 2.

For Ares this tag can be used with TechnoTypes (which is a good idea. And it is Westwood fault that this is not allowed. Even though they should have done it from TS to RA2)