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Flag: CanDetonateTimeBomb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: CombatDamage

If CanDetonateTimeBomb=yes is set, then players can manually detonate any IvanBombs (dynamite) that they have placed on an object by double-clicking on that object.

If a player does not 'remote-detonate' an IvanBomb then the bomb will detonate automatically as normal, after IvanTimedDelay= frames.

Players cannot remote-detonate IvanBombs on objects that they are unable to select. This includes objects with Selectable=no set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.