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CarriesCrate

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Flag: CarriesCrate
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes


Specifies whether a VehicleType will leave a Crate at its original position when destroyed, as exemplified by the [TRUCKB] in the original game.

This flag is subject to TruckCrate, unless the vehicle is a train, in which case it's subject to TrainCrate.

  • This means that the unit will not spawn a crate if the map has TruckCrate=no (TrainCrate=no in case of trains).

Notes

A particularly evident key point is: The logic can only create a crate when the game has the Crates option enabled.


In skirmish/multiplayer, the crate will contain a random powerup;


The following information has not yet been verified. If you can contribute, please do so.

In singleplayer missions, the powerup is determined by WoodCrate.

See Also

CrateBeneath

Powerups