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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Although the 'charge drain' logic is not used in Red Alert 2, it can still be enabled for any appropriate Super Weapon. This keyword determines the ratio of time taken (in minutes) for a discharged Super Weapon to recharge, and is expressed as a proportion of that Super Weapons' ChargeTime= if it has UseChargeDrain=true set.