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ChargeToDrainRatio
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| Flag: | ChargeToDrainRatio |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0.333... |
| Applicable to: | General |
| |
The recharge time multiplied by this value is how long the super weapon will stay active.
Active duration = RechargeTime * ChargeToDrainRatio
Only apply for super weapons with UseChargeDrain=yes set.
Firestorm system
[BuildingType]
- FirestormWall
- Firestorm.Wall (Ares Only)
[Projectile]
[General]
[CombatDamage]
[AudioVisual]
[SuperWeaponType]
- RechargeTime
- SW.ChargeToDrainRatio (Ares Only)
- SW.Unstoppable (Ares Only)
Map Trigger Actions