Cluster
| Flag: | Cluster |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 1 |
| Applicable to: | Projectiles |
It determines how many sub warheads will be generated near the impact point when the projectile collides with the target.
Notes
These warheads will be randomly generated within a 5x5 (in cells) square around the target.
This flag also defines the amount of AirburstWeapon shots to fire if the projectile has Airburst=yes or Splits=yes. With no AirburstWeapon , this defines the number of seperate explosions caused when the projectile hits. The explosions are spread in a circular pattern around the point of impact.
Bugs/Side-Effects/Unexpected Limitations
In Red Alert 2 and Yuri's Revenge, this flag still serves its original purpose. But when the corresponding projectile also has the Airburst=yes, it will not work and will always use the hardcode value of 9.
References
Starting from Phobos Build #34, the scatter range of Cluster allows customizing the maximum and minimum distances on each projectile. Refer to Phobos documentation - Airburst & Splits
Starting from Phobos Build #45, when using Airburst=yes, the Cluster flag can be effectively defined by setting Airburst.UseCluster=yes. Refer to Phobos documentation - Cluster scatter distance customization.