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Cluster

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Flag: Cluster
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 1
Applicable to: Projectiles


It determines how many sub warheads will be generated near the impact point when the projectile collides with the target.

Notes

These warheads will be randomly generated within a 5x5 (in cells) square around the target.

This flag also defines the amount of AirburstWeapon shots to fire if the projectile has Airburst=yes or Splits=yes. With no AirburstWeapon , this defines the number of seperate explosions caused when the projectile hits. The explosions are spread in a circular pattern around the point of impact.

Bugs/Side-Effects/Unexpected Limitations

In Red Alert 2 and Yuri's Revenge, this flag still serves its original purpose. But when the corresponding projectile also has the Airburst=yes, it will not work and will always use the hardcode value of 9.

References

Starting from Phobos Build #34, the scatter range of Cluster allows customizing the maximum and minimum distances on each projectile. Refer to Phobos documentation - Airburst & Splits

Starting from Phobos Build #45, when using Airburst=yes, the Cluster flag can be effectively defined by setting Airburst.UseCluster=yes. Refer to Phobos documentation - Cluster scatter distance customization.

See Also