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Color
(Redirected from Color III)
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Flag: | Color |
File(s): | rules(md).ini, Maps |
Values: | Strings: Normal text. (Limited to: Colors) |
Applicable to: | Houses, Projectiles, Tiberiums |
In Houses
Specifies the color to be used when remapping objects owned by this house.
In Projectiles
Specifies the color to be used on the remappable parts of this projectile's image. Only works on voxel projectiles.
In Tiberiums
Specifies the color to be used on the remappable parts of this Tiberium/Ore type's overlay images.
In Subtitle.txt
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Flag: | Color |
File(s): | Subtitle.txt |
Values: | three colon-separated(not comma) unsigned integers (RGB colour) |
Applicable to: | Movie Text |
The format of a line of text is typically
<Time, Duration, Position, Color, Text>
where the Color in the fourth position specifies the color of the text in that line.
In ra2(md).ini
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Flag: | Color |
File(s): | ra2(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Special Values: | -2 |
Applicable to: | MultiPlayer |
Color settings for players in multiplayer games, used to preserve their previous configuration data.
The special value -2 indicates a random selection from colors not occupied by other players.