ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ConcreteWalls

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ConcreteWalls
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!


Specifies which structures are considered concrete walls for AI construction logic. The AI will build these structures when AIBuildsWalls=yes or NodAIBuildsWalls=yes is enabled.

[Usage] List structures in the rulesmd.ini file under the [AI] section: rules(md).ini

[Technical Details]

  • Used by AI base construction logic
  • Requires AIBuildsWalls=yes or NodAIBuildsWalls=yes to function
  • AI uses these for base perimeter defense
  • Typically includes concrete wall structures

[See also]