ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

DeaccelerationFactor

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeaccelerationFactor
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0.002
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


Percentage multiple over-ride (reduction) to apply to the object's speed if it is ending movement. Basically, this controls how quickly the unit decelerates. Larger values mean slower deceleration.

Always double check Accelerates is not disabled on the unit in question. You need the default or Accelerates=yes for this work.

Bugs/Side-Effects/Unexpected Limitations

If this flag is set to zero, speed modifiers such as terrain characteristics do not affect the unit's speed while the unit is moving.

See Also