DefaultChronoSound
Flag: | DefaultChronoSound |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
This specifies the default sound to make when an object with Teleporter=yes set moves to a new point on the map if it does not have ChronoInSound= and ChronoOutSound= specified. NOTE: Although valid and parsed, this does not appear in RULES.INI and may not be hooked up - it may get over-ridden by the ChronoInSound= and ChronoOutSound= statements in the [AudioVisual] section (or even on the unit itself) instead. Can be any sound as defined in the SOUND.INI file.