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DefaultChronoSound

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Flag: DefaultChronoSound
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!


Defines the default sound effect for teleporting objects when individual ChronoInSound and ChronoOutSound values are not specified. Requires the object to have Teleporter=yes set.

[Technical Details]

  • Fallback sound for teleporting objects
  • May be overridden by:
    • Unit-specific ChronoInSound/ChronoOutSound settings
    • [AudioVisual] section settings
  • Sound must be defined in sound.ini
  • May not be fully implemented in all game versions

[Usage] Set in the rulesmd.ini file under the [General] section: rules(md).ini

[See also]