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DefaultFirestormExplosionSystem
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| Flag: | DefaultFirestormExplosionSystem |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: ParticleSystems) |
| Applicable to: | CombatDamage |
| |
The particle system to be spawned randomly between 7 and 9 times each time FirestormWarhead destroys either a unit or an aircraft (but not infantry). This tag has to be set to a valid particle system if FirestormWarhead is set and the warhead used is able to damage units. It does not matter whether the object was destroyed by an active Firestorm wall.
Notes
DefaultFirestormExplosionSystem is not available in Red Alert 2 and Yuri's Revenge.
- In version 0.1, Ares reimplemented this logic, refer to documentation.
- But this flag has not been restored.
Firestorm system
[BuildingType]
- FirestormWall
- Firestorm.Wall (Ares Only)
[Projectile]
[General]
[CombatDamage]
[AudioVisual]
[SuperWeaponType]
- RechargeTime
- SW.ChargeToDrainRatio (Ares Only)
- SW.Unstoppable (Ares Only)
Map Trigger Actions