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FirestormWarhead

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FirestormWarhead
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Applicable to: CombatDamage

Logic related to FirestormWarhead, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The warhead used by active FirestormWall=yes sections to destroy units with. This tag has to be set to a valid warhead if the Firestorm is used.

When a FirestormWarhead destroys units or aircraft (not infantry), between 7 and 9 particle systems of DefaultFirestormExplosionSystem are created. This overrides the default behavior: no Wake, SplashList or Explosion animation is created, and harvesters will not explode violently.

FirestormWarhead is not available in Red Alert 2 and Yuri's Revenge.

See also