FirestormWarhead
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Flag: | FirestormWarhead |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Warheads) |
Default: | [CombatDamage]→C4Warhead= |
Applicable to: | CombatDamage |
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The warhead used by active FirestormWall=yes sections to destroy units with. This tag has to be set to a valid warhead if the Firestorm is used.
Notes
When a FirestormWarhead destroys units or aircraft (not infantry), between 7 and 9 particle systems of DefaultFirestormExplosionSystem are created. This overrides the default behavior: no Wake, SplashList or Explosion animation is created, and harvesters will not explode violently.
FirestormWarhead is not available in Red Alert 2 and Yuri's Revenge.
- In version 0.1, Ares reimplemented this logic, refer to documentation.
Anecdote
An interesting fact is: this flag was originally left over in Red Alert 2, but was removed during the development of Yuri's Revenge, until it was re-added in version Ares 0.A. However, the ChargeToDrainRatio, which originally served Firestorm alongside it, has been retained all along.
Firestorm system
[BuildingType]
[Projectile]
[General]
[CombatDamage]
[AudioVisual]
[SuperWeaponType]
- RechargeTime
- SW.ChargeToDrainRatio (Ares Only)
- SW.Unstoppable (Ares Only)
- #92 - Activate Firestorm
- #93 - Deactivate Firestorm