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FirestormWarhead

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Flag: FirestormWarhead
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Warheads)
Default: [CombatDamage]C4Warhead=
Applicable to: CombatDamage

Logic related to FirestormWarhead, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The warhead used by active FirestormWall=yes sections to destroy units with. This tag has to be set to a valid warhead if the Firestorm is used.

Notes

When a FirestormWarhead destroys units or aircraft (not infantry), between 7 and 9 particle systems of DefaultFirestormExplosionSystem are created. This overrides the default behavior: no Wake, SplashList or Explosion animation is created, and harvesters will not explode violently.

FirestormWarhead is not available in Red Alert 2 and Yuri's Revenge.

  • In version 0.1, Ares reimplemented this logic, refer to documentation.

Anecdote

An interesting fact is: this flag was originally left over in Red Alert 2, but was removed during the development of Yuri's Revenge, until it was re-added in version Ares 0.A. However, the ChargeToDrainRatio, which originally served Firestorm alongside it, has been retained all along.

Firestorm system

[BuildingType]

[Projectile]

[General]

[CombatDamage]

[AudioVisual]

[SuperWeaponType]

Actions_(maps)

  • #92 - Activate Firestorm
  • #93 - Deactivate Firestorm

See Also