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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Specifies the percentage by which to deform the terrain at the point of impact of the warhead. This is residual from Tiberian Sun and it is not known if this logic can be enabled in Red Alert 2 - disabling the deformable terrain was done to speed up the game engine.