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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Specifies the amount of Damage= which needs to be inflicted by this warhead in order to 'deform' the ground (make a dent in it). This is residual from Tiberian Sun and it is not known if this logic can be enabled in Red Alert 2 - disabling the deformable terrain was done to speed up the game engine.