|Values:||Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.|
|Extension Version:||All versions.|
This flag is part of Ares. Do not use it without Ares installed.
The EMP logic is something that was used several times in Tiberian Sun, but no longer had any function in RA2. Ares restores the EMP logic with a few more controls than it had in Tiberian Sun.
This tag, used in conjunction withgives you greater control over how long a unit can be afflicted by an EMP.
With positive EMP.Cap values
The EMP outage will be stackable, but only to a point. In other words, the afflicted unit's EMP counter will be increased in amounts specified by until is reached, then the counter will stop increasing.
If the afflicted unit's EMP counter is already greater than the value specified by, then the counter will stop at its current position, but not be increased.
When EMP.Cap is zero
The EMP outage will be stackable, and also uncapped. In other words, the afflicted unit's EMP counter can be increased indefinitely.
With negative EMP.Cap values
The EMP outage will not be stackable. Instead, the afflicted unit's EMP counter will be reset to the exact number specified by , unless the unit's EMP counter is already higher than this.
When negative EMP.Duration is used
These effects only apply to cases where the warhead'sis set to any value less than zero.
The afflicted unit's EMP counter will be reduced by the amount specified inuntil it reaches the amount set by .
The unit's EMP counter will be instantly reset to zero regardless of the value set by, and the unit will reactivate.
The afflicted unit's EMP counter will simply be reduced by the amount specified in, and will have no effect.