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ElectricAssault
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Flag: | ElectricAssault |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Applicable to: | Warheads |
Determine whether to use a charged warhead.
Such warheads can have the following effects on buildings with Overpowerable=true:
- If in LowPower state, maintaining two such warheads charging simultaneously can keep it operational.
- If already operational, adding one more charged warhead will allow it to switch from Primary to Secondary when attacking ground targets.
Bugs/Side-Effects/Unexpected Limitations
This only has the above effect when launched by infantry.
- Ares expanded this logic, allowing it to take effect even when launched by vehicles.