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ElectricAssault

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Flag: ElectricAssault
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Warheads


Determine whether to use a charged warhead.

Notes

Such warheads can have the following effects on buildings with Overpowerable=true:

  • If in LowPower state, maintaining two such warheads charging simultaneously can keep it operational.
  • If already operational, adding one more charged warhead will allow it to switch from Primary to Secondary when attacking ground targets.
  • Starting from Phobos Build#47, the levels required for these two behaviors can be customized on the building; the level provided by a warhead can also be customized on the warhead itself. Refer to the Phobos documentation.

Normally, units will only actively search for buildings on adjacent cells and then charge. However, if such infantry is firing in transport units with OpenTopped=yes, then the transport unit will stop charging only when the distance to the building exceeds the weapon's range.

Bugs/Side-Effects/Unexpected Limitations

This only has the above effect when launched by infantry.

  • Ares expanded this logic, allowing it to take effect even when launched by vehicles.

This feature does not check whether the units can actually attack the target building. That is to say, even Verses=0%, it will still attempt to attack. However, since it cannot actually attack, it gets stuck at the step of initiating the attack action and keeps trying repeatedly.

  • This bug has been fixed in Phobos Build#48.