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EnemyHouseThreatBonus
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| Flag: | EnemyHouseThreatBonus |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
A coefficient applied to an object's threat rating when determining target priority.
Purpose
- Ensures enemy objects pose a higher threat than friendly or allied objects
- Influences AI target selection behavior
Values
- Use decimal values (coefficients) instead of percentages
- Example: Use 2.0 instead of 200
Special Cases
For units with Cyborg set to yes:
- This setting is ignored when the unit is badly damaged and has Berzerk set to yes
- In this case, the unit will consider friendly and allied units equally to enemy units as potential targets
See Also
- Cyborg
- Berzerk