EnemyHouseThreatBonus
Flag: | EnemyHouseThreatBonus |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Coefficient applied to an objects threat rating when it is considering which object to engage. This is designed to ensure that enemy objects pose a higher threat than a friendly or allied object. The special case for units with Cyborg=yes set overrides this setting so it gets ignored when they are badly damaged and you have Berzerk=yes set, meaning that the damaged cyborg will consider friendly and allied units equally to enemy units when considering what to attack. Although a percentage value is put in here, you get more effectiveness when you put a true coefficient in (e.g. convert 200 to 2.0).