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EnemyHouseThreatBonus

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Flag: EnemyHouseThreatBonus
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!


deeziremodifier.ini(md).ini

A coefficient applied to an object's threat rating when determining target priority.

Purpose

  • Ensures enemy objects pose a higher threat than friendly or allied objects
  • Influences AI target selection behavior

Values

  • Use decimal values (coefficients) instead of percentages
  • Example: Use 2.0 instead of 200

Special Cases

For units with Cyborg set to yes:

  • This setting is ignored when the unit is badly damaged and has Berzerk set to yes
  • In this case, the unit will consider friendly and allied units equally to enemy units as potential targets

See Also

  • Cyborg
  • Berzerk