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EngineerCaptureLevel

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EngineerCaptureLevel
File(s): rules(md).ini, mplayer(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 1.0
Applicable to: General, Aftermath


Specifies the amount of damage a building must receive before it becomes capturable. If the building's health is above this percentage, enemy Engineers entering the structure will only damage it.

In addition, when an Engineer is selected and the mouse is hovered over a building that has more than this percentage of its Strength left, the cursor will be set to "Damage" instead of "Capture".

Notes

Only applicable if the "Multi Engineers" game option is enabled.

  • This checkbox is no longer available in Red Alert 2, but Ares 0.2 has restored this logic.

Although this logic is not available in Red Alert 2, if EngineerCaptureLevel defines a valid value, then after selecting the engineer, the cursor will retain its previous style when moved over enemy buildings.

See Also