ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
EngineerDamage
Jump to navigation
Jump to search
Flag: | EngineerDamage |
File(s): | rules(md).ini, mplayer.ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 0.0 |
Applicable to: | General, Aftermath |
Specifies the amount of damage an Engineer does to a building. If a building's health is above EngineerCaptureLevel, an enemy Engineer entering it will remove this amount of health from the building, relative to the building's total health.
Note: Only applicable if the "Multi Engineers" game option is enabled.
Bugs/Side-Effects/Unexpected Limitations
In vanilla TS to YR, this flag either does not work properly or is completely missing.