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Spawns
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On TechnoType
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Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: AircraftTypes) |
Default: | none |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies the AircraftType this unit or building is able to spawn using a special weapon with Spawner=yes.
See also
On Animation Debris
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Flag: | Spawns |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Specifies an animation spawned by this debris animation with Bouncer=yes upon impact with ground. Amount specified by SpawnCount=
On Voxel Debris
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Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: VoxelAnims) |
Default: | none |
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by SpawnCount=
Only VoxelAnimType with IsMeteor=yes and MinZVel<0 can be generated.
- VoxelAnimType with IsMeteor=no cannot be generated.
- VoxelAnimType with MinZVel>0 may even trigger EIP#eip_007564BD.
On ParticleSystems
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Flag: | Spawns |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | ParticleSystems |
Can be set to 'yes' or 'no' , and tells whether or not this ParticleSystem can spawn particles by itself.