TrailerSeperation
| Flag: | TrailerSeperation |
| File(s): | art(md).ini for Animations |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 0 |
| Applicable to: | Animations |
Specifies the delay, in frames, between trailer animations. The longer the delay, the less trailer animations will be spawned from the parent animation. Only works in conjunction with TrailerAnim.
Random Variation
In-game, there appears to be slight variation in how many trailer animations the parent animation will spawn. Most of the time the parent animation will spawn as many trailer animations that fit within its lifetime, however there's a small chance each instance of the parent animation will spawn 1 more or 1 less trailer animations.

Notes
This flag is valid despite the spelling mistake (TrailerSeperation). Using the correct spelling (TrailerSeparation) won't work.
Bugs/Side-Effects/Unexpected Limitations
Although VoxelAnims also use TrailerAnim, so in theory they can be limited using TrailerSeperation, however, in fact, for them, this interval is hard-coded as 2 to handle.
References
Starting from Phobos Build#48, for VoxelAnims, a new flag called Trailer.SpawnDelay can be used to define the interval. Refer to Phobos documentation.
See Also
- Trailer and SpawnDelay
- TrailerAnim
- ExpireAnim and BounceAnim
- Spawns and SpawnCount
- Next