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ExtraLight
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| Flag: | ExtraLight |
| File(s): | art(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | BuildingTypes |
Define how much extra brightness this building has, with negative values making it darker.
Notes
Brightness scales linearly with this value, at a rate of 1x per 100 units.
Bugs/Side-Effects/Unexpected Limitations
This only takes effect in the rendering calculation of buildings and their directly associated graphic elements. That is to say, the animations attached to buildings will not synchronously change brightness.
- The following flags directly call Shape files rather than independent objects of the Animation type - they are directly associated with buildings, so they can follow changes:
See Also
- ExtraUnitLight - Extra light to make units glow.
- ExtraInfantryLight - Extra light to make infantry glow.
- ExtraAircraftLight - Extra light to make aircraft glow.