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ExtraUnitLight
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| Flag: | ExtraUnitLight |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Default: | 0.0 |
| Applicable to: | AudioVisual |
Specify the additional glow coefficient for vehicles, 0.0 means no additional glow, negative values reduce light.
Notes
Appropriately reducing this value can visually conceal some awkwardness in Voxel rendering, but it will also make it appear dull.
Bugs/Side-Effects/Unexpected Limitations
If AmbientChangeRate or AmbientChangeStep is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to rules value without decimal component.