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Firepower

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In [Powerups]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Firepower
File(s): rules(md).ini
Values: Comma-separated list of strings.
Default: 10, ,0 from Red Alert to Tiberian Sun;
10, ,no,0 in Red Alert 2 and Yuri's Revenge.
Applicable to: Powerups


Defines settings for the firepower powerup. See [Powerups] for more information.

See Also

In Houses / Countries

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Firepower
File(s): rules(md).ini, Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: Countries, Houses

Logic related to Firepower, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Specifies the multiplier to Damage of all Weapons on units owned by this house/country.

This key does not work on map-specific houses/countries, it has to be declared for the house/country in the rules. Doesn't seem to work in Tiberian Sun to Yuri's Revenge.

See Also