ForbiddenHouses
Flag: | ForbiddenHouses |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Determines which houses (countries) are not allowed to produce this object even when they meet its Prerequisite= and TechLevel= requirements. Is useful for preventing some technology being used by certain sides.
Editor's note: "unsetting" this tag works using ForbiddenHouses=<none>. An empty list in a map (or in an INI loaded with Ares' #include) will do nothing. This is unlike RequiredHouses which can't be unset at all and must either be erased from base rules or re-defined in a map (or in an INI loaded with Ares' #include). In a map or INI loaded with Ares' #include:
[GAAIRC] ForbiddenHouses=<none> ;;leaving out the '<none>' doesn't work. [ORCA] ForbiddenHouses=<none> ;;leaving out the '<none>' doesn't work.
This will allow the Country Americans to build the regular Air Force Command HQ GAAIRC alongside their own ACHQ with the Airborne SuperWeapon AMRADR, and the Country Alliance to build the regular Harrier ORCA alongside their Black Eagle BEAG.