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Gate
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| Flag: | Gate |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
When set to 'yes', classifies a BuildingType as a gate that can open and close to permit or block unit passage.
Notes
- If a building has Gate=yes, the gate logic will function for that BuildingType.
- BuildingTypes marked as gates will not be targetable by other BuildingTypes, even if the BuildingType has an integrated weapon.
Bugs
- Foundation tiles with large values (for example, Foundation=4x4) may render incorrectly for gate buildings.
- The Buildup animation may play in reverse.