Harvester
Flag: | Harvester |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | VehicleTypes |
Can be set to 'yes' or 'no' and determines whether or not this VehicleType should obey the rules for an Ore Miner. This is used for AI targeting/unit protection purposes and also indicates that this unit gains the Immune=yes ability if HarvesterImmune=yes is set in a map file. This case also applies if the 'Harvester Truce' option is enabled in a multiplayer game or HarvesterTruce=yes is set in the [MultiplayerDialogSettings] section although the Harvester Truce logic appears to be disabled in Red Alert 2. This tag also gives the unit a special 'weapon' which can be 'fired' at Ore to instantiate the mining process.
Note
This results in VehicleTypes When moving out of the war factory Will not follow the specified line of position of the war factory If there is no Dock tag (Solved the problem by adding the Weeder=yes tag to VehicleTypes Discovered by testid123).
-The JumpJet=yes tag can break this restriction.
Flag: | Harvester |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 2 |
Applicable to: | IQ |
Under [IQ]
Determines the IQ level required by a house before it will automatically replace lost Ore Miners. Note that although there is a similar statement for Aircraft=, this is residual from Red Alert and is not used in Red Alert 2 - other production/AI triggers control that.