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HarvestersPerRefinery
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| Flag: | HarvestersPerRefinery |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
Specifies how many ore miners the AI should build per refinery. This setting allows maps to influence AI resource-gathering behaviour by adjusting the number of harvesters the computer constructs.
Usage
- Useful to adapt AI behaviour to map-specific ore abundance. For example, on ore-rich maps the AI can be configured to build more harvesters, whereas on sparse maps it can build fewer to avoid resource starvation.
- In Yuri's Revenge, this is expressed as a list of three numbers for Allied, Soviet and Yuri sides respectively.