ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

IsBigLaser

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsBigLaser
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons

Logic related to IsBigLaser, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Can be set to 'yes' or 'no' and specifies whether or not the weapon should use the special 'big laser draw' effect along its projectile path.
This does not appear to work in Red Alert 2,YR as it also required Charges=yes which meant it could also specify a LaserOuterColor= as a 'bigger' laser effect whilst charging/discharging
- the charging logic has been replaced with the DelayedFireDelay logic.