ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
LeaveGrinderSound
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Flag: | LeaveGrinderSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual |
Default sound to play when a unit leaves a BuildingType with Grinding=yes set. Can be any sound as defined in the SOUND.INI file.
NOTE: this may be completely obsolete as Grinding=yes on a structure results in any unit entering it being instantly destroyed. Some other tag or logic may use this statement.
(Yuri's Revenge Only)