LimboLaunch
| Flag: | LimboLaunch |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Weapons |
Determines whether firing this weapon will cause the shooter to enter Limbo state.
Notes
Limbo state is not death; it merely means not being on the map. It can return to the map by being paired with a warhead that has Parasite=yes, which UnLimbos after the target is destroyed.
Correspondingly, it is not dead, so BuildLimit and SpawnRegenRate should obviously still account for this unit.
Bugs/Side-Effects/Unexpected Limitations
Due to the association of Limbo with positional movement, this type of weapons is clearly not suitable for BuildingTypes. It will not function properly and should not be used in this way, constrained by the working mechanism of building positions and the cells they occupy.
References
Starting from Phobos Build#49, a new Unlimbo method besides Parasite is provided here, greatly expanding the freedom and usage of LimboLaunch-class weapons. Refer to Phobos documentation..