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LimboLaunch

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Flag: LimboLaunch
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Weapons


Determines whether firing this weapon will cause the shooter to enter Limbo state.

Notes

Limbo state is not death; it merely means not being on the map. It can return to the map by being paired with a warhead that has Parasite=yes, which UnLimbos after the target is destroyed.

Correspondingly, it is not dead, so BuildLimit and SpawnRegenRate should obviously still account for this unit.

Bugs/Side-Effects/Unexpected Limitations

Due to the association of Limbo with positional movement, this type of weapons is clearly not suitable for BuildingTypes. It will not function properly and should not be used in this way, constrained by the working mechanism of building positions and the cells they occupy.

References

Starting from Phobos Build#49, a new Unlimbo method besides Parasite is provided here, greatly expanding the freedom and usage of LimboLaunch-class weapons. Refer to Phobos documentation..

See Also