Spawner
| Flag: | Spawner |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Weapons |
Define whether this weapon is a spawnee launcher class virtual weapon.
Notes
Such weapons never actually fire, so they do not draw visual effects such as IsElectricBolt.
They are only controlled using the weapon's Range, MinimumRange, and the warhead's Verses during the target screening step.
The FLH of this weapon determines the creation coordinates of the spawnee.
- When this weapon has Burst and it is set to an even number, the even-numbered spawnee will be created from the mirror position of the weapon's firing coordinates, i.e.,
F,-L,H.
Bugs/Side-Effects/Unexpected Limitations
Units using this type of weapon must have at least a valid Spawns= definition, otherwise, EIP#006B7D30 will be triggered.
References
As mentioned above, this weapon never actually fires, so its ROF does not control the spawn interval of spawnees. Starting from Phobos Build#34, the creation interval of spawnee can be freely defined through the newly introduced flag Spawner.DelayFrames. Refer to Phobos documentation.
See Also
- MissileSpawn - A flag in vanilla that can affect spawn interval.
- SecondSpawnOffset - Control of spawnee's creation coordinates.
- LimboLaunch