Spawner
Flag: | Spawner |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | weapons |
Can be set to 'yes' or 'no' and specifies whether or not this weapon actually 'spawns' another unit from the firer. This type of weapon requires the special case Warhead=Special set which is a hardcode routine that passes the targeting and firing rules from the owning unit itself to the unit that is spawned. The spawned unit is specified by Spawns= , with the number of units to spawn and the frequency (reloading) of spawning being controlled by the SpawnsNumber=, SpawnRegenRate=, and SpawnReloadRate tags respectively (see the VehicleTypes section for more details).
Bugs/Side-Effects/Unexpected Limitations
- If you set it like this:
[TechnoTypes]
Primary=ASWLauncher
Spawns=ORCA
SpawnsNumber=2
SpawnRegenRate=1
SpawnReloadRate=1
[ORCA]
Primary=DroneJump
[DroneJump]
Range=10
ROF=1
Warhead=SSA
Burst=0 ;Required. If not, this error will not occur.
will give results like this: ORCA will continue to fly out and be destroyed instead of destroying the target And keep doing this without end.