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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Can be set to 'yes' or 'no' and specifies whether or not this weapon actually 'spawns' another unit from the firer. This type of weapon requires the special case Warhead=Special set which is a hardcode routine that passes the targeting and firing rules from the owning unit itself to the unit that is spawned. The spawned unit is specified by Spawns=, with the number of units to spawn and the frequency (reloading) of spawning being controlled by the SpawnsNumber=, SpawnRegenRate=, and SpawnReloadRate= tags respectively (see the [VehicleTypes] section for more details).