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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
This should only be set to 'yes' and determines that the warhead actually uses the game's 'convert class' CLSID to convert the image of the user of this warhead into that of the target. The logic will only work correctly with targets that are SHP based (due to the way the code is written), and converts the object from any palette into the theater specific 'unit' palette.