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MaxDamage
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Flag: | MaxDamage |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Special Values: | None |
Default: | 0 |
Applicable to: | CombatDamage |
Maximum amount of damage inflicted per shot after all adjustments. For example, if it is set to 0, conventional weapons will not be able to cause damage.