ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

MindControl.Permanent

From ModEnc
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: MindControl.Permanent
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Extension Version: All versions.
Applicable to: Warheads

This flag is part of Ares. Do not use it without Ares installed.



Used in conjunction with MindControl=(bool) flag.

Eg.

[Warheads]
MindControl=yes
MindControl.Permanent=yes

Bugs/Side-Effects/Unexpected Limitations


With my modifications, this resulted inRa2 Permanent mind-control Even if there is no MindControl.Permanent=yes.

Sample video https:// www.youtube.com/watch?v=KwTXZSwyw4M

From Manual:
Permanent mind-control is handled in the same way as the Psychic Dominator effect – previously-mind-controlled units (even permanently) are re-mind-controlled, and the mind-controller does not have a limit on the number of units that it can permanently mind-control.

Unlike the Psychic Dominator, buildings are susceptible to permanent mind-control if the warhead can target them.