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MinimumRange
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| Flag: | MinimumRange |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 0.0 (no minimum range) |
| Applicable to: | Weapons |
This defines the minimum allowed distance (in cells) for this weapon.
Notes
When the distance between the movable unit and the target is too short, triggering the MinimumRange detection, the unit will keep moving away from the target.
Bugs/Side-Effects/Unexpected Limitations
If the weapon also has Range=-2 (infinite range), then the MinimumRange check will be ignored.
The unit will not stop after reaching MinimumRange, but will only stop moving when it reaches the maximum range specified by Range=.
- This bug has been fixed in Phobos Build#49.