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MultiplayPassive
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| Flag: | MultiplayPassive |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | false |
| Applicable to: | Countries |
Is the country a 'Passive' country? such as the original Neutral and Special types.
Notes
Such countries and their owned objects will be unable to use certain map actions and trigger certain map events.
If a human player uses such a country, they will not possess any initial units nor face defeat conditions.
- However, since the entire map is covered by shroud, the player will only see a pitch-black screen and an empty sidebar.
- By assigning vision to specific owners, this can easily create an observer country.
Bugs/Side-Effects/Unexpected Limitations
Here 'passive' primarily refers to strategies of regular countries against them.
- For example, when a unit takes damage from such a country, it will not attempt to counterattack.
- In Tiberian Sun, this caused significant losses to human players facing Visceroids.
- Starting from Ares 0.7, you can control this behavior through new flags↓.
- In Tiberian Sun, this caused significant losses to human players facing Visceroids.
See Also
This does not affect country selection. To disable this country from being selectable, use [Country]→Multiplay=no.
- CivilianEnemy (Ares Only)
- AutoRepel (Ares Only)
- PlayerAutoRepel (Ares Only)