MultiplayPassive
Flag: | MultiplayPassive |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'true' or 'false' and determines if this is a 'passive' house for the purposes of multiplayer games. A passive house is one that the game uses for firing triggers, events and actions as each must be attached to a house. Passive houses can also be used to place objects on the map (such as neutral structures like Tech Buildings) as each object must belong to a house. Note that if this is set to 'true' then you must also ensure that Multiplay= is also set to 'no' (and vice versa) otherwise you may get Internal Errors - a house should not exist as both.