MultiplayerOnly
| Flag: | MultiplayerOnly |
| File(s): | Maps |
| Values: | 0 to 255 |
| Default: | 0 |
| Applicable to: | Basic |
MultiplayerOnly field is used to specify if a map is of type Multiplayer (1) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map. There are further requirements for a map to have more than one player, as well as other requirements to function for missions.
FinalAlert2/FinalSun map editors set MultiplayerOnly=1 for multiplayer/skirmish maps and MultiplayerOnly=0 for singleplayer maps, when a new map is created. There should never be a need to set this value manually, except if converting a singleplayer map to multiplayer, or vice versa, but then a whole lot of other changes will be required too.
Note
In the game it is used as a boolean operator which is stored as 1 byte unsigned integer.
So value 0 is no. Values 1 to 255 is yes. It is not affected by number of players.
FA2/FS uses this information for features depending on map type like for example, to show Player location values of 0-7 for Multiplayer maps and hide it for Singleplayer maps.
There should never be a need to set this value manually.