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Nuke.Payload
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| Flag: | Nuke.Payload |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Weapons) |
| Default: | NukePayload |
| Applicable to: | SuperWeaponTypes |
| |
The Weapon used to display the downward-pointing nuke and as default, if SW.Damage and SW.Warhead aren’t set.
Notes
The weapon used as Nuke.Payload has to be put into the [WeaponTypes] section. The Weedguy hack will not work.
See Also
- Nuke.TakeOff (Ares Only)
- Nuke.PsiWarning (Ares Only)
- Nuke.SiloLaunch (Ares Only)
- NukeMaker
- PreImpactAnim (Ares Only)