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NukeAmbientChangeRate

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Flag: NukeAmbientChangeRate
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: Lighting


Specifies the rate at which ambient light is recalculated. When the ambient lighting level in a map is changed via a Super Weapon with Type=MultiMissile explodes at its target, the game waits this many minutes[1] between each step of lighting increase or decrease.

Footnotes

  1. on default speed, meaning 900 frames.

See Also