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NukeAmbientChangeRate
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| Flag: | NukeAmbientChangeRate |
| File(s): | Maps |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | Lighting |
Specifies the rate at which ambient light is recalculated. When the ambient lighting level in a map is changed via a Super Weapon with Type=MultiMissile explodes at its target, the game waits this many minutes[1] between each step of lighting increase or decrease.