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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'attack-move' logic (also known as q-move). This defaults to 'yes' for all units that have a Primary= weapon. This can be used to override attack move on units that shouldn't for various reasons.