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PrimaryFirePixelOffset
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Flag: | PrimaryFirePixelOffset |
File(s): | art(md).ini |
Values: | Comma-separated list of integers. (Limited to: X,Y) |
Default: | 0,0 |
Applicable to: | BuildingTypes |
Determines the offset, in pixels, from this building's origin1 to fire the building's primary weapon from. Expressed in X,Y format where X shifts the offset on the X-axis (positive values move the point to the right, negative values move to the left) and Y shifts on the Y-axis (positive values move the point down, negative values move up).
Assumes the building has no turret. If the building has a turret, use PrimaryFireFLH instead.
1 ↑ The top corner in the building foundation.