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PsychicRevealRadius

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Flag: PsychicRevealRadius
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: 10)
Default: 0
Applicable to: CombatDamage


The reveal radius (in cells) of super weapons with Type=PsychicReveal that uncover the shroud

Notes

In Ares, use SW.Range, it's worth mentioning that this uses an algorithm not quite similar to Sight and CellSpread, so when the value is too large, it doesn't appear as an awkward octagon.