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ImmuneToRadiation
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| Flag: | ImmuneToRadiation |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines whether or not an object is immune to the damage and effects of Warheads with Radiation=yes.
Bugs/Side-Effects/Unexpected Limitations
It only affects whether it can actually affect the target but does not affect targeting, so you will see the AI's Desolater like a moth flying into a flame heading towards the War Miner's gun muzzle. To solve this, you can use Ares's new armor logic to create new Immunities. Refer to Ares documentation.