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Recharge
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This page should correctly be named "[Recharge]"; it is wrong due to technical restrictions.
Used in Red Alert.
Explicit in-place construction of the super weapons is required here because the default constructor for super weapons must serve as a no-initialization constructor (save/load reasons).
Applicable INI Flags
| INI File | Section | Key | Value Type | Default Value | Adds to list |
|---|---|---|---|---|---|
| Rules(md).ini | [Recharge] | Sonar | float | 14 | |
| Rules(md).ini | [Recharge] | Chrono | float | 3 | |
| Rules(md).ini | [Recharge] | ParaBomb | float | 14 | |
| Rules(md).ini | [Recharge] | Paratrooper | float | 2 | |
| Rules(md).ini | [Recharge] | SpyPlane | float | 2 | |
| Rules(md).ini | [Recharge] | IronCurtain | float | 14 | |
| Rules(md).ini | [Recharge] | GPS | float | 1 | |
| Rules(md).ini | [Recharge] | Nuke | float | 14 |
Notes
The floats here are actually fixed-point numbers that are read as strings and then processed.
See Also
- RechargeTime - The methods used in later games
- Category:Recharge Flags