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IronCurtain

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In [Recharge]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IronCurtain
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 14
Applicable to: Recharge


Define the recharge time (in minutes) required for the Iron Curtain superweapon.

See Also

In [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IronCurtain
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.5
Applicable to: General


Define the duration (in minutes) for which the object affected by Iron Curtain will remain invincible.

Trivia & See Also

In Red Alert, both variables IronCurtainTime and IronCurtainDuration are read from the string "IronCurtain", albeit from different sections.

  • The former is used for the functionality described in the previous paragraph, while the latter is used for the functionality described in this paragraph.
  • The former was not separated until Red Alert 2 to use a separate ini flag, IronCurtainDuration, and uses frames instead of minutes as its unit.