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SW.RequiresTarget
From ModEnc
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Flag: | SW.RequiresTarget |
File(s): | Rules(md).ini |
Values: | none,land,water,empty,infantry,units,buildings |
Default: | TechnoTypes |
Applicable to: | SuperWeaponTypes |
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Which items this super weapon can fire at. Hovering above an allowed item will show the Cursor, otherwise the player gets the NoCursor and it is not possible to launch the super weapon. For an example see SW.AffectsTarget.