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Splits
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| Flag: | Splits |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | false |
| Applicable to: | Projectiles |
Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new AirburstWeapon projectiles as defined by Cluster.
Bugs/Side-Effects/Unexpected Limitations
- The Speed for the new projectiles is hardcoded to about 19.
- The Damage for the new projectiles is always multiplied by .
- The Bright for the new projectiles is always set to no.
- The Ares-restored Splits do not have the above restrictions and also support AA=yes on new projectiles.
Notes
RetargetAccuracy controls whether the split projectiles continue to aim for the original target or select a new target randomly within an area near the original target. However, if the weapon is fired by a super weapon, any inaccurate clusters will fly down and detonate near where they split, instead of near the target selected by the player.
See Also
- Airburst
- RetargetSelf (Ares Only)
- AroundTarget (Ares Only)