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Splits

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Flag: Splits
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Projectiles


Defines whether the projectile splits into separate clusters. When this projectile detonates, it creates as many new AirburstWeapon projectiles as defined by Cluster.

Bugs/Side-Effects/Unexpected Limitations

  1. The Speed for the new projectiles is hardcoded to about 19.
  2. The Damage for the new projectiles is always multiplied by .
  3. The Bright for the new projectiles is always set to no.
  • The Ares-restored Splits do not have the above restrictions and also support AA=yes on new projectiles.

Notes

RetargetAccuracy controls whether the split projectiles continue to aim for the original target or select a new target randomly within an area near the original target. However, if the weapon is fired by a super weapon, any inaccurate clusters will fly down and detonate near where they split, instead of near the target selected by the player.

See Also