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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.
For further information, please read Inclusion of The Guide.
Can be set to 'yes' or 'no' and determines that this unit cannot actually 'attack' anything due to restrictions on its weapon(s) or the fact that it may not even have one. The effect of this is that when controlled by the AI, this object will simply run at the player when the computer has no structures left (if the Short Game option is not selected) as in this instance the Hunt= mission is assigned to all of the computer's remaining units.