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TeamMissionTypes
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In Tiberian Dawn to Red Alert, team missions are a set of instructions for the team to carry out, such as "attack this" or "move there". A team can have multiple missions, and they will proceed to execute them from first to last.
In Tiberian Sun to Yuri's Revenge, team missions have been moved to scripts.
In Red Alert
Parameter | Type | Description |
---|---|---|
0 | TMISSION_NONE | Do nothing |
1 | TMISSION_ATTACK | Attack specified quarry type |
2 | TMISSION_ATT_WAYPT | Attack specified waypoint |
3 | TMISSION_FORMATION | Change formation of team |
4 | TMISSION_MOVE | Moves to the specified waypoint |
5 | TMISSION_MOVECELL | Moves to the cell specified by the cell number |
6 | TMISSION_GUARD | Orders the team to a guard mission |
7 | TMISSION_LOOP | Loops back to the start of the team mission list |
8 | TMISSION_ATTACKTARCOM | Attack TarCom |
9 | TMISSION_UNLOAD | [For transports] unload passengers at current location |
10 | TMISSION_DEPLOY | Deploy to a building (i.e. MCV to Construction Yard) |
11 | TMISSION_HOUND_DOG | Follow nearest friendly unit |
12 | TMISSION_DO | Perform a mission like guard, sticky, area guard, etc. See DoTypes for a list of applicable missions. Note that missions like guard are indefinite and the team will continue to perform it until its members are destroyed or recruited into another team. |
13 | TMISSION_SET_GLOBAL | Set global variable |
14 | TMISSION_INVULNERABLE | Grants invulnerability (Iron Curtain effect) to the team |
15 | TMISSION_LOAD | If the team includes a transport, all other units are loaded onto the transport |
16 | TMISSION_SPY | Infiltrate the building at the specified waypoint |
17 | TMISSION_PATROL | Move while looking for enemies as well |